Act 1 Quests
This is a list of the quests available in the first module, and where to find them. Only a brief description of each is given, however, to avoid excessive spoilage. Quests are given in order from first encountered to last.

MORE BEER!

The first quest you'll encounter, from the Innkeeper at the Bracksworth Arms.
You won't be able to complete it until you break through to Culdeny later on though.

A DISCREET ASSIGNMENT

The Mayor of the town is being blackmailed by a halfling woman, and before
he'll let you leave the town you'll need to help him out by obtaining
the documents that were stolen from him.

THE BLACKSMITH'S IRON

The local blacksmith was expecting a shipment of iron from Fort Highmarch in the south,
but it never arrived. You'll encounter the iron on your way south, that will
allow Hadush to make a lot more equipment for you to buy as well.

THE ROAD TO HIGHMARCH

Having resolved his personal problem, Olaf wants you to take a message south to Highmarch requesting supplies for the besieged town. Creative use of the documents you obtained from Merin will also allow you access out of the North gate, though this is not adviseable at this stage of the story!

A FOUL BEASTIE INDEED

Passing by a farmhouse on the way to the south gate, you'll see a farmer asking
for assistance. Kill the rats inside his barn to obtain a reward.

YET MORE RATS?

Another farmer to the west seems to be having trouble in his barn, though of a different sort this time. Fun fact: Creative use of the rat's tail from the previous quest will allow you to get away with murder ;)

A CUNNING PREDATOR

Hinted at by the previous farmer, this quirky sidequest is found out in the paddocks
west of Bracksworth. Look for the cow saying "Moo" and keep trying to talk to it until
it 'spill's the beans'.

NEW ORDERS FOR BRACKSWORTH

Having reached Highmarch, you are given a message to take back to the Mayor.
You can opt to 'time lapse' back to Bracksworth if you want to save on shoe leather.

THE BANDIT BLOCKADE

The bandits north of Bracksworth are a challenging lot. Most will be stealthed,
so keep your eyes open. The bandit leader's camp is off the road to the northeast.

STRANGE NOISES DOWN BELOW

While stopping by the church in Culdeny, asking the priestess why she's so tired
yields this quest. Head down into the crypt during the night, and follow the sounds
of digging. You'll soon come across a trapdoor...

RUMOURS OF CONSPIRACY

Taking the document found on the goblin leader's body back to Celeste
at the church starts this quest. Talk to Commander Ariel at the Barracks to
continue it. Tip: When it comes time to get into the Gentleman's club, brute
force is not advised...

THE DOCKMASTER MYSTERY

Kipper Bob is wandering around the docks area. Have a chat to him to start this quest.
Tip: Search the dockmaster's house carefully, there is an important clue on the ground...

KITH AND KIN

A Dwarven trader in the Seaspray Inn at Culdeny is the man to see for this quest.

ILLEGAL HUNTING IN THE CALESPUR RANGES

This quest can be obtained from the Mayor's office in Culdeny, or from a ranger inside
the forest itself (or even Commander Armin Wise, should you wander in there early).
It's possible to get this quest as early as 3rd level, but I advise trying until later
as it can be quite challenging.
Tip: The deer pelts can be returned to Armin for XP, or Luther in Culdeny for gold.

AN UNWELCOME GUEST

Mona in the western part of the Calespur Ranges puts you onto this quest.
Head into the caves and be prepared for a long journey underground.

THE BARBARIAN THREAT

Once the Tomar Fairchild has been confronted, this quest becomes available
at the Bracksworth Mayor's office. Olaf sends you to the local Barracks for more information, and then you're allowed out the East gate. If you were actually able to defeat Tomar in the Calespur Ranges at 4th level, you could go straight to this quest, but of course this is highly inadvisable!

THE TOMB OF THE EXILED KNIGHT

On your way to the Barbarian stronghold to the south, you'll come across a
graveyard. Inside is the Spirit of a deceased knight who will offer you this quest.
Very nice rewards, should you prove worthy.

THE KIDNAP OF PRINCESS CRIOSA

On returning from the Barbarian lands to the south, Bracksworth comes under attack!
Fight your way to the Inn, and talk to Olaf. The town is locked up tight after the fight so
access to Culdeny via the highway is no longer possible. The way onward is through the
trapdoor outside the Inn's back door. Take supplies, it's a long section.

 
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